After scouring local Northern California antique malls and stores and studying how vintage objects age, the Pixar art department divided the space into individual set dressing units to handle each neighborhood. It took two years to create the antique store and its assortment of collectibles. On top of that, the sets shading team went to work on aging all of the hard surfaces, particularly metal, glass, and wood. Micro detail was important for cracks, scratches, sun exposure, fading, and other defining characteristics. And when it came to cobwebs, an animator came up with a software program with artificial spiders that spun a series of intricate webs. For the rest of the dust, they used a simulation software package.
Scritto da il
05-03-2025 alle ore 09:11