Stan Winston jump-started the project by engaging Mark 'Crash' McCreery and other artists at the studio to render Morlock designs. "Working with Simon Wells was interesting," said McCreery, "not only because of who he is but because he has an animation background. Animators know every bone and muscle in the body; and so, he had very specific things that he wanted, anatomically. That was a new experience because I don't come from that school. I come from the school of, 'If you don't know it, fake it.'"
Scritto da il 05-03-2025 alle ore 08:40

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