For the water simulation of the Mosasaurus, Important Looking Pirates (ILP) had two massive shots where Mosasaurus jumps out of the lagoon. For these two shots, visual effects supervisor Juri Bryan worked in Houdini to create the most detailed and accurate simulations possible in the time available. Especially the first shot when the Mosasaurus breaches and then reenters the water to swim away, took a very long time to simulate, as they had a very deep tank to get all of the underwater displacement following the initial jump. On top of the base flip simulation, they then run several seeds of whitewater and underwater bubbles to add details and complexity to the overall simulation. All of the visual effects caches then were rendered in Arnold, taking advantage of all of the attributes that were output from the flip simulation for better shading and blending of the water surface with the other elements, such as foam and sprays. The ocean surfaces where handled with their own Important Looking Pirates ocean tool, and blended with the simulations in visual effects. They also ran several passes of rain impacts, mist, and whitewater on top of the ocean surface for added details.
Scritto da il
05-03-2025 alle ore 09:12