The direhorse was intended to be a creature that Na'vi warriors use for riding and hunting. Conceived as a sort of horse crossed with a dinosaur, it had to incorporate reptilian aspects while maintaining a horse's natural grace and glory. The main terrestrial inspiration for the designers was the Clydesdale horse with its massive scale and strength. Based on Wayne Barlowe's concept, Christopher Swift sculpted the final direhorse maquette. Joseph C. Pepe did design modifications and color designs in Photoshop that ended up serving as the final design scheme for the movie. As with all the terrestrial creatures, getting the six legs to work together and make them seem natural and still beautiful and graceful was one of the greatest challenges. The animators ultimately achieved a natural-looking gallop by coupling the front four legs, but off-setting the movement of the first pair by a few degrees.
Scritto da il
05-03-2025 alle ore 08:30