When asked what went into designing this particular iteration of Mechagodzilla, VFX supervisor Bryan Hirota said: Adam worked out the overall design with the production designer and the artist. When we first got exposed to Mechagodzilla, there was a couple of renderings and paintovers of it that Adam had approved, as well as Legendary and Toho - everybody who needed to approve had approved it. I think the artist that actually designed him has been posting his designs on Twitter. We got a model and some artwork in an action pose, and that was the starting point for us. We needed to take the model that was given to us and make it functional; make all the joints actually work. If he bends his elbow or bends his knee, he has full range of motion without crashing into each other. We developed a system to move, because he's covered in these big panels, so that the panels would slide out of the way. A lot of this stuff isn't that visible in the film, but if you were to close-up on any of these joints, there are mechanical armatures that move pieces out of the way so that he can close his elbow joints or close the knees. We redesigned the feet to keep within the approved design, but also to add functionality to these points that needed to move. There were some weapons visible on him already, like the rocket packs that were over the shoulders. But as we developed the action sequence with Mecha ultimately fighting both Godzilla and Kong, we were just looking for additional weapons to bring into the fight, because historically Mechagodzilla is armed to the teeth. So, we added the shoulder rockets that popped up to shoot Godzilla away; we added the rocket thrusters in his back to give him increased mobility and to keep pressing the action on Godzilla. Then we also added the drill when we were going through and talking with DJ and Adam about different ideas to keep Mecha on the attack throughout the whole thing. Adam's like, "Well, I feel like we could use his tail as a weapon somehow." And I think it was Adam who suggested turning it and using it like a drill. To answer your question, these ideas were all inspired by Mechagodzilla's history, but they specifically came out of the iterative process of refining the final action sequence to keep Mecha in action and on the attack. The idea was that he should be an extremely formidable foe, and on their own, Mechagodzilla would likely defeat either one of them.
Scritto da il 05-03-2025 alle ore 06:59

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