In an Art of VFX interview with David Vickery, overall VFX supervisor, and Jance Rubinchik, animation supervisor on 'Jurassic World: Fallen Kingdom', Rubinchik explained the upbringing of the Indoraptor and how that was incorporated into the movement of the creature. "Indoraptor is a dinosaur that was built to be a weapon. He has never been shown kindness or compassion. As a result he lacks remorse and empathy. He was raised in a cage and trained to kill by scientists and mercenaries that do not care for him. This is important, so we can understand what's going on in his head. Indo hates humans, he takes pleasure in killing them. This is what guides our decisions on how Indo would deal with any given situation. I wanted to convey all that hate and rage, the psychotic nature of an animal born into this life. Indo is a direct product of over genetic engineering, he is a genetic cocktail over mixed! This DNA tampering has presented itself through uncontrolled muscles spasms as well as head and finger twitches." Rubinchik further went on to explain, "Unique to Indo is the fact he can switch between biped and quadruped locomotion. We had to make sure his anatomy would support that action. His arms couldn't be too long or too short. His shoulders needed to be low and a bit further back. His neck and head needed to realign, depending on whether he was on two legs or four, so his posture wouldn't feel craned or awkward. Working out the physics during both modes and the transitions between them was definitely tricky."
Scritto da il
05-03-2025 alle ore 07:49