Scar was the clear favorite among the VFX team as well. "Whenever we were struggling with a shot, we would always say, 'It needs more Scar,'" Newman says, laughing. "He's such a good-looking character and worked in so many different lighting environments and framings. Every time we dropped him in a shot, the shot improved straightway." The animators on the original Lion King took their cue from Irons's deliciously menacing vocal performance, exaggerating Scar's features and movements to lend him that extra ounce of villainy. That was an approach that the MPC team tried to pay homage to without upsetting the new film's emphasis on realism. "The voice of Scar lends itself to something that's a bit more pushed than the others. Out of all the characters, he's the least lion-like. His proportions are kind of exaggerated, although we did do a lot of reference and research. There can be huge differences in the proportions between real lions: We'd be looking at pictures, and the skull shapes would be so different, you'd think they're two different species." As for Scar's trademark scar, Newman says that they arrived at the version seen in the finished film via concept art and 3D sculptures in digital clay. "Production designer, James Chinlund, would have done concept art, and we used our digital sculpting tool to show what his face might look like in 3D form. He's just a pretty cool character."
Scritto da il 05-03-2025 alle ore 08:42

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