According to Glen Keane, the technique of non-photorealistic rendering was extensively used to make the CGI surface look like it is painted, but still containing depth and dimension. He also mentioned the use of subsurface scattering and global illumination and "all of the latest techniques" to render, in computer-generated imagery, convincing human characters and rich environments.
Scritto da il 05-03-2025 alle ore 07:19

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